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Master of Orion
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Master of Orion : ウィキペディア英語版
Master of Orion

''Master of Orion'' (''MoO'' or ''MOO'') is a turn-based, 4X science fiction computer strategy game released in 1993 by MicroProse on the MS-DOS and Mac OS operating systems. The game is the first in its franchise, and the rights are now held by Wargaming.net. The player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.
==Gameplay==
''Master of Orion'' is a turn-based game. In the first iteration of the franchise, one can only play against the AI (the computer). Human and AI players control the management of colonies, technology development, ship construction, inter-species diplomacy, and combat.〔MOO Manual (PC) p. iii〕
The software generates a map randomly at the start of each game; the player can only choose the size of the galaxy, and the number and difficulty of AI opponents.〔MOO Manual (PC) p. 2〕 In the first game, star systems have at most one colonizable planet and a few have none. Later games have more planets.〔MOO Manual (PC) p. 4〕
''Master of Orion'' has 10 playable races, each with a specialty. For instance, the Humans have advantages in trade and diplomacy; the Bulrathi are the best at ground combat; the Silicoids ignore pollution and can colonize even the most hostile planets, but have slow population growth.〔MOO Manual (PC) pp. 39-41〕 Each race is predisposed to like or dislike some of the other races,〔 and is advantaged or disadvantaged in different research fields.
The game begins with a single homeworld, one colony ship, and two scout ships that can be used to explore nearby stars. The game will sometimes produce random events which can be harmful or advantageous. One planet is Orion, "throne-world of the Ancients" and most valuable research site in the galaxy,〔MOO Manual (PC) p. 56〕 protected by a powerful warship, the Guardian. Victory is gained either by eliminating all opponents or by winning a vote on peaceful unification.
There are seven normal and six hostile planet types.〔 The various hostile types require increasingly advanced technology to colonize.〔 Size determines the planet's initial population capacity. Mineral wealth dramatically influences a colony's industrial productivity while Habitability influences population growth rates. Hostile planets are the most likely to be rich or ultra-rich in minerals.〔MOO Manual (PC) pp. 11-12〕 Artifact worlds contain relics of a now-vanished advanced civilization.〔 All planets can be upgraded to Gaia class with the appropriate technologies.〔MOO Manual (PC) pp. 31-32〕〔Planets can be upgraded in three ways:
* Terraforming increases population capacity by a fixed amount for each tech level achieved, up to a maximum of 120 extra units.
* Soil enrichment increases a planet's population capacity and growth rate but can not be used on hostile planets. The advanced version increases capacity by up to 50% of its initial value and doubles the rate of population growth.
* Atmospheric terraforming converts hostile planets to normal ones, making soil enrichment possible there.
Planet type does not affect the costs and benefits of terraforming and soil enrichment.〕
Sliders are used to allocate a colony's output between ship construction, planetary defenses, factory construction, ecology, and research.〔MOO Manual (PC) p. viii〕 Planetary population generates production, especially when assisted by factories.〔MOO Manual (PC) pp. 23-24〕 There is a limit on the number of factories a unit of population can operate, but building upgrades can increase this.〔MOO Manual (PC) pp. 8-9〕 Defence spending is used to build additional missile bases, upgrade missile bases or planetary shields.〔 Military and spy maintenance is deducted from every colony's production.〔MOO Manual (PC) p. 31〕 A planet's output can also be transferred to the treasury at a loss.
Ships can travel to any star system within their range and combat always occurs in orbit over a planet - it is impossible to intercept enemy ships in deep space.〔MOO Manual (PC) pp. vi-viii〕 Players can control space combat manually or ask the software to resolve combat automatically.〔MOO Manual (PC) pp. 27-28〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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